Resume and contact information

Piotr Nasirau
Character artist from Belarus currently working for Gameloft in pre-production and concept art department Redsteam, in Shanghai China.

Experience 
  • Gameloft
November 2010 – Present Shanghai, China
Working in pre-production and concept art department Redsteam.       Creating high polygon characters source models, retopology, UV's, texturing and rendering cinematic quality    characters.
  • Nival Network
July 2010 – November 2010 (5 months) Minsk, Belarus
Making characters for cross-platform social strategy "Prime World" (http://www.nival.com/us/games). For creating characters I used Maya for modeling, making UV's and Zbrush with Photoshop for texturing
  • Steel Monkeys
November 2004 – July 2010 (5 years 9 months) Minsk, Belarus
Created characters for PC title "2 Days to Vegas" (http://www.steelmonkeys.com/en/projects/2dtv_game) using Zbrush, 3dsmax and Photoshop. High- lowpoly modeling, creating UV's, baking normal maps, texturing, importing assets into the game engine.
Also created cars and some environment for action racing game "Post Apocalyptic Mayhem" (http://store.steampowered.com/app/91900/)


Languages:
- English
- Russian

Education:
Belarusian State University of Informatics and Radioelectronics (Diploma)

Awards and press:
- 1st place Comicon'09 Champion.
- 1st place 3dPolygon'09 Champion.
- 4th place Dominance War II Champion and 2nd best of 3DTotal.
- Awards from CGHUB and 3dtotal 


e-mail: 5k@tut.by
skype: petr_nasirov

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